About
Aetherbreak is a first-person parkour game where the player character Velos must race through an abstract, heavenly environment full of crumbling ruins. The game was developed for WolverineSoft's 2025 summer cycle, and I was the sole 3D & tech artist on our 20+ person team.

The game actually already existed in a prototype form before our team got together to make it a full game. Due to this, I was responsible for polishing up the existing 3D assets, and making new assets according to new and old concept art alike.

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What I Did
At a glance:
3D & Tech Art, Level Design, Programming, Animation
- Decorated and overhauled design for all 21 levels solo in 1 week.
- Defined technical art direction in collaboration with the art team and lead.
- Enhanced the game with several animations, particles, VFX, and 3D hands.
- Assisted UI team with design feedback and engine implementation.
- Implemented Steamworks integration to help leads prepare for Steam launch.
Articles
