Fanart of Galactic Nova, primarily referenced from Kirby: Super Star Ultra and Kirby: Planet Robobot. Modeled in Autodesk Maya and Blender, textured in Substance Painter, and rendered in Blender. A high to low bake process was used.
One of four ability items for the first-person parkour game Aetherbreak. Original concept created by Tina Aila – this was the most detailed of the bunch! Textures were kept to a simple color atlas to match the game's style. Modeled in Blender.
This one's a bit older, so the topology could be optimized quite further.