Fanart of Galactic Nova, primarily referenced from Kirby: Super Star Ultra and Kirby: Planet Robobot. Modeled in Autodesk Maya and Blender, textured in Substance Painter, and rendered in Blender. A high to low bake process was used.
A realistic game-ready water bottle, based off of one I have in real life. Created with Autodesk Maya and Substance Painter using a high to low bake.
Grapple Hook – from "Aether Break"
4,000 Triangles, 1 Texture Atlas.
One of four ability items for the first-person parkour game "Aether Break". Original concept created by Tina Aila – this was the most detailed of the bunch! Textures were kept to a simple color atlas to match the game's style. Modeled in Blender.
This one's a bit older, so the topology could be optimized quite further.