Adrian Kellman, Technical Artist & Game Designer

3D Art Portfolio



Stylized Snow Globe – Lowpoly Diorama








15,000 Triangles, 10 Texture Sets.

A sylized diorama created with sculpted props and lowpoly bakes. Created with Blender, Nomad Sculpt, and Substance Painter. Rendered in Unreal Engine.



Stylized Fence – Game-ready Prop







1,250 Triangles, 1 Texture Set.

A simple stylized fence prop, sculpted then baked to lowpoly. Created with Blender, Nomad Sculpt, and Substance Painter.


Galactic Nova – Kirby Fanart










22,000 Triangles, 2 Texture Sets.

Fanart of Galactic Nova, primarily referenced from
Kirby: Super Star Ultra and Kirby: Planet Robobot. Modeled in Autodesk Maya and Blender, textured in Substance Painter, and rendered in Blender. A high to low bake process was used.




"Enigma" – Lowpoly Character







2,700 Triangles (before mesh outline), 1 Texture Set.

Commission of a character by artist Vinchenzo. Modeled in Blender and textured with Aseprite.



Worn Water Bottle – Game-ready Prop






2,100 Triangles, 1 Texture Set.

A realistic game-ready water bottle, based off of one I have in real life. Created with Autodesk Maya and Substance Painter using a high to low bake.


Grapple Hook – from "Aether Break"






4,000 Triangles, 1 Texture Atlas.

One of four ability items for the first-person parkour game "Aether Break". Original concept created by Tina Aila – this was the most detailed of the bunch! Textures were kept to a simple color atlas to match the game's style. Modeled in Blender.

This one's a bit older, so the topology could be optimized quite further.




© Adrian Kellman 2026